top of page
Angel
MUNIZ
3D Art & Animation
Environment | Hard Surface
BIO
/XR Titles
LAVR - VR (Oculus Quest)
Technical & Environment Art
My Role: ENVIRONMENT & LIGHTING - ASSET
ARCTIC, SCI-FI, JUNGLE & DESERT
3D/2D - Modeling Assets, UVW Unwrapping
3D/2D - Hard Surface/Multi-SubObject Texturing
CGI - Procedural/Custom PBR Textures
CGI - Shaders (Universal Render Pipeline)
CGI - Shader FX
Unity Integration - Matterport Scan Scaling and Matching
Unity Integration - Hardsurface Level Layout
Unity Integration - Realm Lighting
Unity Integration - Asset Management & Prefab Assembly
Rendering Technology - OpenGL, iRay (PBR)
bottom of page