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BIO

/XR Titles

LAVR - VR (Oculus Quest)

Technical & Environment Art

My Role: ENVIRONMENT & LIGHTING - ASSET

ARCTIC, SCI-FI, JUNGLE & DESERT

3D/2D - Modeling Assets, UVW Unwrapping

3D/2D - Hard Surface/Multi-SubObject Texturing

CGI - Procedural/Custom PBR Textures

CGI - Shaders (Universal Render Pipeline)

CGI - Shader FX

Unity Integration - Matterport Scan Scaling and Matching

Unity Integration - Hardsurface Level Layout

Unity Integration - Realm Lighting

Unity Integration - Asset Management & Prefab Assembly

Rendering Technology - OpenGL, iRay (PBR)

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